Purpose
A lot of browser action games either have a strong mechanical loop or a strong concept frame, but not both. Biology-themed games especially tend to flatten into vague educational wallpaper or lose the feel of an actual game.
Project · active
Single-player browser roguelite where an immune cell responds to infection waves with cooldown abilities and escalating run pressure.

A lot of browser action games either have a strong mechanical loop or a strong concept frame, but not both. Biology-themed games especially tend to flatten into vague educational wallpaper or lose the feel of an actual game.
Designer and engineer
active
The game applies an immune-response premise to a complete action loop with progression, pressure, and repeatable runs.
Implementation
Built with Phaser, TypeScript, Arcade Physics, and Howler, the game uses wave encounters, ability kits, local persistence, and DOM-over-canvas UI.
The workspace contains a standalone browser build and an embeddable bundle. The case study documents the implemented controls, combat loop, and deployment format.