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Project · active

Heroes of the Host

Single-player browser roguelite where an immune cell responds to infection waves with cooldown abilities and escalating run pressure.

Heroes of the Host start screen with immune-cell game controls and run statistics

Purpose

A lot of browser action games either have a strong mechanical loop or a strong concept frame, but not both. Biology-themed games especially tend to flatten into vague educational wallpaper or lose the feel of an actual game.

My role

Designer and engineer

Status

active

Methods

  • Phaser 3
  • TypeScript
  • Vite
  • Arcade Physics
  • Howler
  • localStorage
  • DOM overlay UI

Outputs

  • Built with Phaser, TypeScript, Arcade Physics, and Howler, the game uses wave encounters, ability kits, local persistence, and DOM-over-canvas UI.

Result

The game applies an immune-response premise to a complete action loop with progression, pressure, and repeatable runs.

Implementation

How it works

Built with Phaser, TypeScript, Arcade Physics, and Howler, the game uses wave encounters, ability kits, local persistence, and DOM-over-canvas UI.

The workspace contains a standalone browser build and an embeddable bundle. The case study documents the implemented controls, combat loop, and deployment format.